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The development of communication speed is deeply related with the change of contents consumption behavior. With the development of second generation (2G), 3G and 4G mobile communication technologies, content consumption has moved from text center to image and video. Commercialization of 5G (5G) mobile communication that started on March 3 will not only promote this video consumption,
but it will also change consumption pattern with high-definition video and live streaming. 5G is not only 20 times faster than 4G, but it also increases the number of devices that can be connected at the same time by 10 times, so new types of video contents combined with Internet (IoT) technology such as drone and autonomous vehicle are likely to come out.
The rapid growth of 5G and the expansion of unlimited data rates by carriers are foreseeing major changes in the existing video ecosystem. With 4G, it is expected that consumption of 5G video will increase further. Especially, mobile video consumption is expected to increase.
According to the Ericsson Mobility report, the average monthly data consumption per smartphone device is expected to exceed 21 gigabytes (GB) by the end of 2024 with the spread of 5G. It is almost four times more than last year’s consumption (5.6GB). According to the report, 60% of the total data traffic is expected to be video.
YouTube already has more than 90% of viewers on mobile. However, with the spread of 5G, mobile users are expected to expand to Afkira TV, Twilight, Naver TV, Cacao TV, and Netflix.
Demand for 4K and 8K high-definition video, which is 4 times and 16 times clearer than existing full HD images, is expected to increase. According to the report, monthly data traffic generated by streaming 5 minutes per day consumes about 3 GB for full HD video, while VR for the same resolution is over 10 GB. 4K is over 18GB, 8K is 25GB, and AR is over 28GB. 5G is essential for these high-volume contents to become mainstream.
With the commercialization of 5G, video content that has not been seen before will emerge, and PC and smartphone-centered consumption patterns will likely change. The content industry is paying attention to the “in-car entertainment” market that consumes content in vehicles. Autonomous vehicles and connected cars that enable this are required to support 5G speeds. `CES 2019` which was held in January was the center of the media companies to use cars as contents service space. if you need more info just visit this site 실시간스포츠중계.
Disney and German car maker Audi introduced a service for viewing VR content in cars. VR Startup Passengers wearing a VR headset on an Audi electric car equipped with the Hororide solution appreciated Disney VR content. Filmmakers Warner Brothers and Intel installed a large screen on the back seat of the autonomous drive concept car to provide comic-related content, including Batman. Gotham City street scene with the background of the Batman in the car window and showed immersion.